Steep may have been cancelled, but Ubisoft continues to be a keen supporter of Nintendo Switch with Starlink: Battle for Atlas, Trials Rising, Just Dance 2019, Child of Light and Valiant Hearts: The Great War on the way to the portable home console.
However, one game that you shouldn’t expect to be ported across is Tom Clancy’s Rainbow Six Siege. With the experience relying on running at a stable 60 frames per second and with destructible environments, Ubisoft believes that Nintendo Switch would be unable to handle it.
“[It’s] not possible with the technical constraint and especially the frame rate of the game; 60 frames per second plus destruction is a bit CPU heavy and Switch is not yet the Nintendo console where it’ll be,” Rainbow Six Siege brand director Alexandre Remy explained to Metro.
“But overall it’s true Rainbow Six is very much a game where we just want to expand the player base, because the more player’s we do have the better the whole game and services. So if at one point that is a possibility that we have new platforms or new hardware, we’ll likely get there.
“That said, we have been having in the past year a huge focus on PC, not only on esports but also on the development side of things, so that’s where we believe the growth is going to be the fastest and the strongest.”
He wasn’t the only one to believe that it was unlikely, with game director Leroy Athanassoff adding:
“I don’t think they consider it for now. It might come from another studio but I would be really surprised because this game without the 60 FPS is not exactly the same game. 60 FPS on Switch with procedural destruction? Good luck. But maybe because it’s starting to be an old game, maybe they might. But I don’t think it’ll be us anyway, it’ll be another studio.”