Shigeru Miyamoto shares the design process behind World 1-1 in Super Mario Bros.

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On a recent visit to the UK, Nintendo’s Shigeru Miyamoto provided invaluable insight into the design process behind the iconic World 1-1 in Super Mario Bros.

He touches on how Nintendo wanted players to feel rewarded when Mario grew to become ‘Super’ Mario, and why they created the Goomba as a ‘bad mushroom.’ Miyamoto moves on to discuss how they prepared players to use the B-Dash by placing safe holes that they could accidentally fall into, steadily allowing the player to learn from their own experiences rather than rely on tutorials.

Other topics revolve around how they achieved the fluidity of Mario’s movement, with Takashi Tezuka joining in the conversation to reveal which, to him, was the most memorable level that they designed.

It’s a fascinating video, and well worth a watch below!

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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