Xenoblade Chronicles: Definitive Edition Update 1.1.1 Now Available (With Patch Notes)

Xenoblade Chronicles: Definitive Edition Screenshot 3

Nintendo and Monolith Soft have released a new software update for Xenoblade Chronicles: Definitive Edition that now sees the Nintendo Switch exclusive on version 1.1.1.

This is the second update that has been released for the role-playing game this week, that, as with version 1.1.0, has continued to see the developer address bugs that that they have identified in the game.

Xenoblade Chronicles: Definitive Edition is now available exclusively for Nintendo Switch worldwide.

Xenoblade Chronicles: Definitive Edition Update Version 1.1.1 Patch Notes

General Issues

  • Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack.
  • Fixed an issue that prevented the Arts Palette from closing when no selectable arts were available during a Chain Attack and the Junk Sword was equipped.

Xenoblade Chronicles: Definitive Edition Update Version 1.1.0 Patch Notes

General Issues

  • Fixed lockups that sometimes occurred on skip-travel and event-scene transition screens.
  • Fixed an issue with the quest Finding Happiness where the incorrect speaker name was being displayed.
  • Fixed an issue that prevented Status and Item details from displaying when the cursor was moved quickly between Cosmetic Equipment and Equipment on the Change Equipment screen.
  • The buff icon now updates with the physical and ether defense buffs received and lost when the Monado Art “Armor” is activated and expires.
  • Fixed the following issues with the enemy party of Leg Volffs when Napping Volffen moved toward the waterfall by the Volff Lair:
    • Leg Volffs would continually move around and respawn in a small area, with an additional Leg Volff suddenly appearing.
    • The Leg Volffs would stop at the watering hole instead of moving with Napping Volffen when it appeared.
    • Battling any remaining Leg Volffs would cause the battle to end abruptly, and battles would start and stop as soon as you entered their line of sight.
  • Fixed an issue where sound effects would continue into the subsequent scene when event skip was used during a scene where the future is shown.
  • Fixed an issue where continuing to use the debuff skill “Lock-on” on an enemy would cause it to target only the first user of the skill.
  • Fixed a lockup that occurred in the Central Pit when boarding the elevator with your controlled character at a certain time during its descent.
Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
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