Ubisoft admit that they overly ambitious with Watch_Dogs


Ubisoft CEO Yves Guillemot has conceded that the company had been overly ambitious with everything that they had tried to pack in to Watch_Dogs.

As they shifted resources to polish the next-gen and PC releases, that inevitably saw the Wii U version sidelined and eventually saw release six months later in November to unsurprisingly dismal sales.

“It’s a real challenge to create those types of games,” Guillemot admitted to the Guardian. “When they come out, especially the first iterations, they are not perfect on everything. We think we launched a good quality game for a first step in a new brand with a new technology.

“It’s just so complex – seamless multiplayer, connectivity with mobile and tablets, so many things – it was maybe a bit too much for a first iteration.”

Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
Do NOT follow this link or you will be banned from the site!