Miyamoto: Nintendo underestimated jump to HD development

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Nintendo’s Shigeru Miyamoto has admitted that the company may have underestimated the scale of work necessary to craft high-definition titles for Wii U.

“When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before,” Miyamoto clarified at Nintendo’s recent shareholder meeting.

“Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development.

It shouldn’t necessarily be cause for concern though, with Nintendo responding to such experiences by easing their development processes with tools such as Nintendo Web Framework.

He continued: “However, we are almost out of this phase, and we are also trying to create something unique utilizing an easier development approach called Nintendo Web Framework.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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