Miyamoto discusses the origins of The Legend of Zelda title

Legendary game creator Shigeru Miyamoto has revealed the origins of how Link’s adventures came to be known as The Legend of Zelda, within his foreward to Hyrule Historia.

“I knew I wanted it to be The Legend of something, but I had a hard time figuring out what that ‘something’ was going to be,” Miyamoto explained. “That’s when the PR planner said, ‘Why don’t you make a storybook for this game?’

“He suggested an illustrated story where Link rescues a princess who is a timeless beauty with classic appeal, and mentioned ‘There’s a famous American author whose wife’s name is Zelda. Hoe about giving that name to the eternal beauty?’

“I couldn’t really get behind the book idea, but I really liked the name Zelda. I asked him if I could use it, and he said that would be fine. And that’s where the title The Legend of Zelda was born.”

“We named the protagonist Link because he connects people together. He was supposed to spread the scattered energy of the world through the ages. The old female storyteller who feeds information to Zelda is named Impa; her name comes from the word impart.

“Impa, Link, and Zelda were the guardians of the Triforce. Today, when you think of characters who are connected to the Triforce, you think of Link, Zelda, and Ganon, but that started in Ocarina of Time. Originally Ganone was only a villain in relentless pursuit of the Triforce.”

Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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