With Super Smash Bros. Ultimate a few short weeks away from launch, game director Masahiro Sakurai has sat down to talk about his experience in working on the mascot brawler for nearly two decades.
The “Everyone is here!” catchphrase was first revealed at E3 2018, but, when asked as to why they chose to add so many characters and stages to the game, Sakurai lamented the fact that despite all their hard work there will always be players that remain disappointed with what they have done.
“This time, I worked with the same company and same team that worked on Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS titles. And in those titles, we were able to include quite a few fighters. So I thought, if we work a bit harder, we can make the dream of including all fighters come true, so we went for it,” Sakurai explained to Game Informer.
“There will be people who might feel disappointed if fighters that appeared in a previous title are not included. I didn’t want any players to feel that way, so we worked really hard to make this happen.
“But what I learned is that regardless of doing our utmost, no matter how hard we try, and no matter how many fighters we include, there will always be people who feel that way.”
That being said, Sakurai has been pleased with the reaction to everything that has been revealed for Super Smash Bros. Ultimate so far, which he sees as “a big crossover festival.”
He added: “I did plan to create something satisfying for fans, but actual user reactions were a lot more than what I initially expected. Smash Bros. itself is like a big crossover festival, but I’m speechless to see this game being accepted by the fans so much.”
Super Smash Bros. Ultimate will release exclusively for Nintendo Switch worldwide on December 7th.