Inaba: Bayonetta 2 wouldn’t exist without Nintendo

Without Nintendo, Platinum Games wouldn’t have been able to develop Bayonetta 2.

That’s according to executive director Atsushi Inaba, who discussed that Nintendo are the “strong, cooperative partner” that the studio needed to support the project.

“We are not viewing this as a change of platform,” Inaba explained to Polygon. “We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U.”

“We create the basic framework of our games on the PC, so even though the hardware changes it doesn’t influence the creation of our games. We’ve already developed our own engine to work with multiple platforms.

“Because of the Wii U GamePad, we are putting extra thought into how to use these differentiating features. There’s a difference in the game design side, but we are enjoying the challenges of creating games for new hardware.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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