Darksiders II on Wii U won’t be a “slapdash” effort

Darksiders II lead designer Hayden Dalton has revealed further information regarding progress with the Wii U version, set to be a launch title for the system when it is released later this year.

It’s currently being developed alongside the Xbox 360, PlayStation 3 and PC versions, with a small dedicated team taking care to ensure that the Wii U controller is implemented in “a unique way”.

“That’s been very interesting to see what those guys are doing, and they’re making efforts to make sure we do use it in more than a slapdash way,” Dalton explained to Digital Spy. “It’s basically the core game, but then with added abilities to do certain things that you can’t do on the other consoles”.

Unable to provide specific examples, he discussed previous ideas that the developer had conceived for when the console was unveiled by Nintendo at E3 2011.

“One of the things that we did, when we were originally going to show it off, was that you could equip stuff directly”, Dalton shared. “So, for instance, I could be running along and I could click on another piece and I could put it on as I’m running through the game.

“That’s huge, it’s not breaking up the game in a way, I’m not going into a menu and assigning it, I’m literally just tapping as I’m playing. We’re not basically heavily changing the core game to support the control system, but the control system will be an enhancement of the core game”.

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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