Bloodstained Release On Wii U Cast In Doubt As Nintendo NX Looms

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Early September saw Bloodstained: Ritual of the Night director Koji “Iga” Igarashi announce that his Kickstarter-backed Metroidvania epic was delayed into 2018.

While his reasoning was understandable and sound of mind, it raised the question as to what fate awaited plans to port the game to Wii U. Armature Studios had taken up that challenge, which was a daring commitment given that Wii U isn’t as well-equipped to support games made with Unreal Engine 4.

Now, with the Nintendo NX reveal nearing, Iga has spoken candidly about the difficult decision that they now find themselves in. Whether to honour the promise that had been made to their backers, or to deliver a superior experience on the new hardware.

“Yeah, it’s a very complicated problem,” Iga admitted to IGN. “The reality is this: As timelines move on, certain pieces of hardware become irrelevant. Sometimes new pieces of hardware come out that make you think about what is the right strategy. And as a creator, usually you want to make stuff for the new hardware. That’s the reality.

“However, this was a game that was backed by people, and we made promises to listen to them. They’re the people that gave us life so to speak. Any sort of change that we do or are considering that goes outside the scope of the promises we’ve made must be done with lots of explanation, must be done with lots of care, and must be done with lots of back and forth with them to see what options we have. We must listen to them at the end of the day, and we have made promises.

“Unfortunately, some of those don’t make as much sense anymore as they did before, and that’s also reality. So you’re in a very difficult position, and at the end of the day, if you’re going to go in one certain direction, you want to make sure that you have support from them.

“But so far we’ve, I think, been incredibly transparent through all the things that have happened with our backers, and they have been very supportive. So I’m hoping that if there is going to be a difficult decision some day, and we don’t know, that we’re able to have that conversation. If they say they don’t get it, well that’s where we’re at. And if they say they do get it, well then, we’ll be able to do things that are maybe more interesting. We’ll see.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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