Xenoblade Chronicles X may still be months away from its western release, but executive director Tetsuya Takahashi has responded to feedback from players that have poured hours into the expansive open world RPG.
Thanking everyone for their honesty, Takahashi admits that he agrees with much of what they say. Whether that be the lack of an enriched narrative, a difficult to understand user interface or busy battle system, others criticised the microscopic text, frustrations with party invitation, and shared that their desire for more integral online functionality.
“Being several years behind others in the development of an HD title and taking into account Monolith Soft’s company size, there are just some thing that we could not achieve, which couldn’t be helped, but in order to move on towards the next step, there was no avoiding this. And that is the truth,” Takahashi concedes.
He explained that both he and Monolith Soft would use their experience in developing Xenoblade Chronicles X to ensure that their next project had a richer storyline.
Xenoblade Chronicles X will release exclusively for Wii U in North America on December 4th, and in Europe this December.