World To The West On Wii U Delayed To Optimise Performance

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With World to the West starting an adventure on other consoles this week, Rain Games has announced that the Wii U version has been delayed in order to optimise the game’s performance.

The standalone follow-up to Teslagrad, which sees players explore the world to unveil the mysteries that surround an ancient prophecy, had been due to release alongside the other consoles, but the developer has since discovered ways to “dramatically” improve how well the game runs on Wii U.

“We’ve got some good news and some bad news: The good news is that we found a few ways to optimise the performance of the Wii U build of World to the West dramatically!” the developer shared.

“The bad news is that it will take a while to implement across the whole game, so we’ve chosen to delay the Wii U release of the game for a few weeks until we can deliver the game in its best possible state.

“We’re not happy to keep Wii U users waiting, but we figured it’s better to release the game in a smooth state rather than releasing a patch later on and giving early adopters a less polished experience.

“Even with patches, first impressions matter, and we want you to have something nice to play on the Wii U after you’ve finished exploring every inch of Breath of the Wild!

“Rest assured, the game is still coming out on Wii U (we love the darn thing), and we’ll let you know as soon as we’ve set a new release date.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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