Deep Silver have discussed their reasons as to why they aren’t releasing Dead Island: Riptide on Wii U.
Such decision is largely due to the efforts involved in either building the game’s engine to work on the console, or creating a port, neither seen as being “a satisfactory outcome.”
“One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements,” creative producer Alexander Toplansky explained to Digital Spy.
“The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you’ve got to [do] a port.
“Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can.”
Although, that doesn’t mean that the franchise will never appear on Wii U, Toplansky commenting: “There are no plans for the moment. It’s not something I would categorically rule out, but it’s not something that’s planned.”
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