Why Dead Island: Riptide is skipping Wii U


Deep Silver have discussed their reasons as to why they aren’t releasing Dead Island: Riptide on Wii U.

Such decision is largely due to the efforts involved in either building the game’s engine to work on the console, or creating a port, neither seen as being “a satisfactory outcome.”

“One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements,” creative producer Alexander Toplansky explained to Digital Spy.

“The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you’ve got to [do] a port.

“Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can.”

Although, that doesn’t mean that the franchise will never appear on Wii U, Toplansky commenting: “There are no plans for the moment. It’s not something I would categorically rule out, but it’s not something that’s planned.”

Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
Do NOT follow this link or you will be banned from the site!