Watch Dogs delayed on Wii U to “explore the GamePad”

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Watch Dogs was delayed on Wii U so that the development team could be granted more time to “explore the GamePad” and make best use of the console’s strengths, according to senior producer Dominic Guay.

“Yeah it’s still alive”, Guay told Polygon. “We still haven’t defined a ship date for it, though. So it’s on hold, to a certain extent for shipping”.

Whilst a 2014 release still remains a “possibility”, he added: “We don’t have a specific ship date for it yet so it’s considered within the year. So we’re going to look at that and we’re going to let people know as soon as we figure out an exact date for it”.

It is Ubisoft’s Bucharest studio that is working on the Wii U version, away from all other platforms which are being handled by their Montreal outfit.

“We have our studio in Bucharest working on it, and we wanted that team to have the time to explore the GamePad and be able to have fun with it and see how far they could push it,” Guay said. “It’s also an interesting platform, because it has its own strength, which we want to take advantage of, and we didn’t want to delay all the other platforms for that one. So we’re going to take the time we need to make sure the game is good (technically) when we ship it and that it also, game design-wise, makes good use of the specifics of the Wii U”.

He continued, “I mean, for our game, when we play with everything being connected, we need to make smart use of it. And also, the Wii U came along at some point in our production, so it planned through for it, and now to a certain extent we wanted to be ambitious with it, be able to go full-on and make full use of the platform. That’s why we’re taking more time, but it’s being worked on so that’s good”.

Guay has faith that the Bucharest team will deliver, praising their “strong engineers” and the speed that they were able to see the game running on Nintendo’s console.

“It wasn’t running on Wii U initially”, he explained. “They were the perfect team to do it. Our Bucharest studio is super strong, super strong engineers and I was impressed by how quickly they got to get the game running on the console. And they were so autonomous in doing it. Obviously we’re communicating and we’re working together, but they were so quick and smart in doing it, it still made sense for them to keep ownership. Obviously they’re using the same game content, so they’re not building other game content. It’s the same game content that we’ll adapt for the needs of the specific needs of Wii U. But at the core, same game, but they made all the technical adjustments for it”.

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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