Ubisoft: Splinter Cell held back by its complexity

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The outward appeal of the Tom Clancy’s Splinter Cell series has been held back by the complexities of its gameplay, according to Ubisoft Toronto’s managing director Jade Raymond.

Yet she believes that its intricacies in approach make it entirely different to a majority of games available throughout the year.

“One of the things that held it back is despite all of the changes that have happened over the years, it’s still one of the more complex and difficult games to play,” Raymond explained to Eurogamer.

“Even though we do have core fans who are like, ‘Oh, I want to have more of this experience,’ when you play any other game that has stealth elements, they’re all a lot more forgiving than Splinter Cell. I guess Splinter Cell stayed with the most pure approach to that stealth experience.”

She later continued, “But Splinter Cell still really is a thinking game. It’s really about being intelligent and taking that time in the first phase to plan out how you’re going to do things, and understanding the elements, and even planning your gadgets and your load-out and being smart about it.

“That’s where you get the thrill, but it’s a different way of playing than most games on the market these days.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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