Ubisoft: Next-gen not necessary for new gameplay concepts


It’s indie developers are crafting the industry’s most striking gameplay concepts on less powerful hardware, Ubisoft Toronto’s managing director Jade Raymond has praised.

Through such comments, she reveals that next-generation systems aren’t necessarily the answer to the seemingly stifled creativity being applied to today’s games.

“As a gamer and developer I’m very excited about the promise of Next Gen,” Raymond confessed during an interview with MCV.

She continued, “That being said, innovation is not necessarily driven by teraflops alone. In my opinion, many of the most exciting new concepts lately have been driven out of the indie scene and have come to life on less powerful platforms.

“With Splinter Cell Blacklist, not only do I think that the team is delivering the best stealth experience of this generation, I also think that we are delivering a completely new multiplayer experience. Hopefully unique gameplay is still something that can make a game stand out.”

Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
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