Tomb Raider won’t see Wii U port

Crystal Dynamics have stated that they won’t port Tomb Raider to Nintendo’s forthcoming home console, the Wii U.

Such a decision was made as Nintendo’s reveal came too late in development, and the studio would want to take time to provide more unique functionality with such a version, global brand manager Karl Stewart discussed.

“When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform,” Stewart explained.

“Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.”

[Thanks VG247]

Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
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