Super Meat Boy Forever Delayed Beyond April Launch

Super Meat Boy Forever Screenshot

Team Meat has announced that Super Meat Boy Forever will miss its April launch window, with the developer needing more time to wrap up their work on the Super Meat Boy sequel.

“We’ve been knocking out the last bits of Super Meat Boy Forever at record speeds while keeping a healthy and sustainable pace. We are going to keep that pace which means we will not hit our April 2019 release,” Team Meat explained in an update.

“Sorry about that. We could have sacrificed our minds, bodies, and social lives to make April 2019 but that’s stupid. Team Meat isn’t some studio owned by an Evil Asshat corporation that has say over what we do and how we do it. We are fortunate enough to have control over how we work and we choose not to run ourselves into the ground.

“Game delays blow, we know, but we’re close so it shouldn’t be too long of a delay. The next trailer we drop will have a concrete release date but until then we are officially launching “After but not too far after April 2019.”

“This past weekend we were telling this to attendees at PAX East and everyone we told was really cool about it so we’re just going to assume they speak for everyone on the internet and say thank you all for understanding and being cool with this delay.”

In Super Meat Boy Forever, when Dr. Fetus kidnaps Meat Boy and Bandage Girl’s little baby called Nugget they are forced to set out to rescue her – leaping off walls, dodging buzz saws, and performing incredible 2D platforming feats.

However, this time around levels are dynamically constructed based on difficulty and, once you have beaten a level, it will reconstruct into a harder version. Meat Boy and Bandage Girl can now punch and kick their enemies, with the control scheme now requiring two buttons that will let players perform a jump, a jump attack, a dive, or a slide.

Super Meat Boy Forever will release on the Nintendo eShop for Nintendo Switch worldwide in “After but not too far after April 2019.”

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