Splatoon Version 2.7.0 Update Now Available

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As promised, Nintendo has announced that Splatoon‘s next software update is now available worldwide.

That sees the Wii U exclusive now sat at Version 2.7.0, introducing eight new weapons, and adjustments to Splatfest events, existing weapons and stages.

There are multiple bug fixes, too, such as those with a slow connection speed being able to Super Jump while holding the Rainmaker, but everything is outlined below:

New weapons

  • Eight new weapons added, available in the weapon shop Ammo Knights

Please note: the new weapons will appear in the shop following the release of the software update.

Splatfest adjustments

  • Changed the initial Splatfest Power value for rank S+

Weapon adjustments

  • Adjustments to main weapons, sub weapons and special weapons, as well as changes to attacks that reveal enemy positions

Stage adjustments

  • Saltspray Rig: Adjustments to prevent players from taking certain shortcuts in all modes
  • Bluefin Depot: Fixed a problem where players could go inside a certain object in Rainmaker mode
  • Flounder Heights: Adjustments to prevent users from taking certain shortcuts in Tower Control mode

Fixes for issues in battles

  • Fixes an issue wherein players could perform a Super Jump while holding the Rainmaker if their connection speed was exceptionally slow
  • Fixes an issue wherein on rare occasions players near to a Splash Wall wouldn’t suffer damage, even before the Splash Wall is activated
  • Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall
  • Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an Inkzooka or Rainmaker attack fired upwards
  • Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack
  • Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall
  • Fixes an issue wherein if multiple players set an Ink Mine at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached
  • Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position
  • Fixes an issue wherein when aiming at a Kraken on the ground the display wouldn’t change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens

Other changes

  • Introduces several enhancements to improve the user’s experience and enjoyment
Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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