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“In 2013, I worked mostly on Attack on Titan: The Last Wings of Mankind,” Watanabe explained to 4Gamer. “We’ve been working on it for a long while, and we were trying to keep a close eye on the look of the anime. Since the anime began airing, the background and context really opened up and it became a huge social phenomenon, which makes me happy.”

He continued, “One of the dilemmas is that anxiety also heightens during such development. With that said, it was the first time for me personally to work on a licensed title, so of course I hope we make the fans of the manga or anime happy. To be honest, though, the level of anxiety just continued to rise until the game was finally released. On the other hand, we took many aspects from a genre that has already been done, so we followed in the ‘wire action’ style of games like ‘Tenchu’ and ‘Shinobido’.”

[Thanks GoNintendo]

Alex Seedhouse

Alex Seedhouse

After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.