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Junction Point Studios president and creative director Warren Spector has revealed the reasoning behind the Wii being the lead platform for Disney Epic Mickey 2: The Power of Two.

“I didn’t want to build the 700 person team, and my studio has Wii expertise. So there are those two factors”, Spector commented to Eurogamer. “And I’m just not a believer in the idea you have to make different games for different platforms. We had a game experience we wanted people to have. We had a story we wanted to tell.

“One of the goals for the first game was to make a Wii game that had even other developers saying, ‘Holy cow! I didn’t know you could do that on a Wii.’ And so, at the end of the day, we decided we wanted to make the same game for all three platforms.

“And because we have Wii tech and Wii expertise and because we needed to build next-gen tech, which we didn’t have, we prototyped, essentially, on the Wii. And the next-gen versions are running about a month behind everything. Just recently, everything caught up, so now we’re running in lock step, making them simultaneous”.

Alex Seedhouse

Alex Seedhouse

After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.