Shovel Knight scores 50 percent net revenue across Wii U and Nintendo 3DS

shovel-knight

Yacht Club Games has already indicated how successful Shovel Knight has proven for them on Wii U and Nintendo 3DS, and it has remained that way despite having now released on other platforms.

Speaking last week at Gaming Insiders in San Francisco, Capy Games co-founder and president Nathan Vella encouraged developers to consider releasing their games across multiple platforms. He reasoned that porting games is cheap, and the effort in doing so can result in an even spread of revenue across those targeted.

When analysing Shovel Knight’s net revenue, Steam accounted for 32 percent, 30 percent on 3DS, 20 percent on Wii U, 14 percent across PlayStation 4, PlayStation 3 and PlayStation Vita, and 4 percent on Xbox One.

“Shovel Knight broke the impression that indies don’t sell so well on Nintendo, and Broken Age has a surprisingly huge following on Mac,” Vella explained.

“All of these games are generating significant amounts of net revenue from a whole bunch of different platforms. If you were to remove a single platform, these developers would be leaving a significant chunk of money behind.

“All of these games defied the belief there is a right platform or a wrong platform. Porting is really inexpensive, and you don’t have to do it all at once.”

Yacht Club Games has been encouraged by their reception on Wii U and Nintendo 3DS, recently revealing plans for a Shovel Knight amiibo for which they have handled manufacturing and distribution.

[Thanks VentureBeat]

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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