Scroll to read more

It is often perplexing as to what goes on in the creative mind of Shigeru Miyamoto. Within an interview with GamesMaster, the legendary games designer discussed his inspirations and what still motivates him.

“I can take a look around at anything which is happening around me or around the world and sometimes I can notice that for this particular thing, even though it is one of the very ordinary things surrounding us, if we can apply an interactive nature or game technology to that, it’s going to be something very unique,” Miyamoto explained. “That’s going to be something that people will enjoy.”

Such ideals were able to be applied to both the Nintendo DS and Wii, with Miyamoto continuing to touch upon both of these.

“In the case of the Nintendo DS, you can bring the Nintendo DS anywhere, that’s why I was able to think in terms of how it could be used at the museum, for example.

“And in the case of Wii, Wii is supposed to be inside the house, most often in the living room where families get together, I always thought in terms of how it could expand the joy inside of the living room.”

Alex Seedhouse

Alex Seedhouse

After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.