SEGA explain radio silence over Sonic Boom

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Sonic Boom producer Stephen Frost has explained why SEGA have been fairly quiet since making a big song and dance about the future franchise earlier this year.

That largely revolves around the scope of the project, although more information is promised for E3 2014 where we will also have chance to see how the 3DS version is turning out.

“I’ve been asked to chime in a bit here so I’ll do what I can to share some info with you all,” Frost began in his explanation on Sonic Stadium. “I’ve said it a few times in the past, but there were key reasons why we announced the Sonic Boom initiative when we did. Along with that, there are a lot of partners involved with Sonic Boom so we have to be mindful of their timelines and requirements for their respective fields. It’s not just about a game anymore… This is a large group effort so any announcements and information shared publicly needs to really be planned and organised carefully. We need to make sure that things we reveal don’t impact other parts and vice versa.”

He continued, “I completely appreciate the fact that you fans are hungry for info specific to the games, I really do. And that’s why we all work these endless late nights and weekends… It’s to get all the pieces in place for when the campaign does really kick off. We still have a ways until the cartoon and game launch, as well as the new toy line, so we need to pace all the info appropriately. And it all starts as we head into E3. You’ll learn more, for sure, but not everything. And the reveal of new assets and info should be more frequent from that point on. But trust me when I say there is no lack of effort by anyone involved with Sonic Boom. This is, by far, the biggest united effort I have personally ever seen SEGA be involved in. We want to share everything with everyone because we are so excited… We just can’t… Yet.

“So, please be a bit more patient. I’m working on screens and commenting on releases so stuff is coming. We will even have a bit of a surprise in there for you, as well as the first info and assets for the 3DS version. There is quite a bit of cool stuff ahead so hang in there.”

Sonic Boom will release exclusively for Wii U and 3DS later this year.

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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