After helping out with Super Smash Bros. for Wii U and Nintendo 3DS, it would appear that Nintendo has once again called upon Bandai Namco Studios to help co-develop the mascot brawler on Nintendo Switch.
Brazilian-born Nintendo software engineer Tiago Sonobe, on a since-deleted Twitter account, had written: “Left Bandai Namco Studios before the production on Super Smash Bros. began, but the rendering engine it is built on was made by me.”
Search online, and it’s easy enough to soon stumble on Sonobe’s LinkedIn profile that shows that after researching photo-realistic, real-time rendering at The University of Tokyo, he moved on to a research internship at Square Enix before starting at Bandai Namco Studios in April 2014. He was hired to work at Nintendo in August 2016, where he has since worked on Super Mario Odyssey.
That means that the as yet untitled Super Smash Bros. game for Nintendo Switch, which will release in 2018, has been in production for less than two years.
The news won’t come as a particular surprise to many, I’m sure. But, while we wait for Nintendo to confirm who has been working on the game, presumably at E3 2018, why not check out who will be competing at the Super Smash Bros. Invitational 2018.