You play as an acolyte in an alternate reality which is controlled by cosmic entities. Such worlds warp and distort each day, meaning that the Loam Lands are left “unpredictably terraformed and inhabited by grotesque beings of celestial origins.” Your goal is to get to the source of this unknowable evil, a journey that will challenge you to overcome nine biomes.
Making your quest harder are “physics-rigged monstrosities,” which are generated from “a neural network that concocts creatures from a seemingly endless abyss.” Brought to life by a powerful machine-learning AI that will do anything to cut your journey short, you will need to rely on a wide variety of spells to topple these abominations.
There are five classes to choose from, the chance to upgrade your skills, unlock new magical abilities, collect equipment and items left behind by those who came before you, and infuse the blood of your enemies into magical altars to learn new spells. However, every time that you perish the world will be reborn and all your equipment will be lost.
“With Source of Madness we wanted to make a roguelite that does more than simply rearrange level layouts and enemy combinations, but rather creates all-new unholy beasts to face off against in each playthrough,” explains Carry Castle CEO Per Fornander.
“We knew we were opening Pandora’s box by unleashing so many permutations of machine learning AI monstrosities, but thanks to our audience of Early Access players, we were able to ensure that this multi-platform launch is as polished as can be.”
Source of Madness will release digitally on the Nintendo eShop for Nintendo Switch worldwide on 11th May 2022.