Rocksteady explain why Batman: Arkham Knight isn’t hitting Wii U

batman-arkham-knight

Rocksteady Studios have shared the reasons behind their platform choices for Batman: Arkham Knight, and why the Wii U hasn’t been part of their plans.

That decision came largely in response to the question “what do we have to do to make the Batmobile work?”, according to brand marketing producer Dax Ginn, the answer of which meant that they wouldn’t develop for PlayStation 3, Xbox 360 and Wii U.

“It was the one thing we hadn’t done. Once we decided we were going to commit to the Batmobile, all these other technical decisions were made for us”, Ginn explained to NowGamer.

“We knew that we had to do it right – the imagination of the experience of driving the Batmobile that people have is that it’s fast, that it’s destructive, it’s kind of a tank in Gotham City, but it’s also highly technical – all of those things can only be done on next-gen”.

That means that Arkham Knight wouldn’t have been possible on PlayStation 3 and Xbox 360, Ginn reasoning: “Not in the way that people imagine it. It’s the power fantasy of driving this legendary vehicle; if it can only do a top speed of 25 mph that’s not the power fantasy and that’s why we couldn’t have done that previously”.

Such explanation is also applicable to Wii U, the hardware unable to meet the “gameplay objectives” that Rocksteady had set themselves.

“We have to make our technology choices specifically with reference to the gameplay objectives that we want, so we choose the platforms that are going to give us that,” Ginn discussed.

So, that’s that then!

Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

Leave a Reply

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.