Rocket League Update Version 1.0.2 Improves Performance On Nintendo Switch

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Psyonix has released a new software update for Rocket League on Nintendo Switch, improving the game’s performance when playing in Handheld Mode on the portable home console.

There are changes to the default Controller Deadzone, optimisations to certain maps, and improved field texture visuals on others, while multiple bugs have also been squashed such as the game crashing on the post-match Scoreboard in Rumble.

Changes And Updates In Rocket League Update Version 1.0.2

General

  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
  • Reduced volume of the Batmobile Goal Explosion

Performance

  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
  • Optimized the following maps for Nintendo Switch and PC:
    • Utopia Stadium (all variants)
    • Farmstead
  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:
    • Champion’s Field
    • Wasteland

Bug Fixes In Rocket League Update Version 1.0.2

General

  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
  • Fixed missing blowoff valve audio for Octane ZSR Engine
  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
  • Quick chat audio no longer sounds when a player joins or leaves a server
  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu
  • Fixed an issue with Rank Up/Down progression sometimes not displaying after Competitive matches
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