Retro Studios declare Wii U an under-appreciated “powerhouse”


Retro Studios president and CEO Michael Kelbaugh has indicated that the Wii U is a “powerhouse,” although admitted that it continually battles broader perception that it lacks enough technical prowess to rival next-gen competitors.

“Unfortunately, the perception is that it’s not a very powerful machine,” Kelbaugh explained to GameSpot. “That’s just not true. It’s a powerhouse. It’s more than adequate to make great games on.”

He continued to indicate that the console is a “great box to make games on,” although admitted that their was a steep learning curve that Retro Studios had to overcome in shifting to Wii U from the Wii. Although besting such challenge meant that the developer’s artists were able to become “uncorked,” no longer restricted by “traditional limitations” that they faced with the Wii.

“It was really fun being able to crack that open for the first time and learning HD techniques; pixel shading, having a lot more horsepower and how that impacts the team,” he explained. “It was really fun to watch our artists just go crazy because now they didn’t really have to worry about polygons anymore. ‘Make as many as you want!'”

Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
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