Rayman Legends was delayed to improve sales

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Backtracking on previous comments saying that there was “no problem with the Wii U“, Ubisoft CEO Yves Guillemot has explained that the decision to delay Rayman Legends was made to ensure the game sold as well as it deserved. And wasn’t made lightly, with the publisher resisting “the urge to get to market too fast.”

“What happened was that we saw the Wii U was not going to sell enough of those games,” Guillemot explained to VentureBeat. “The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough.

“We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.”

He continued, “I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have.

“The quality is there now, because they had more time. They’ve expanded the possibilities of the game. It’s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete. I think it will be one of the best games we’ve ever done.

“Sometimes we have to go against the urge to get to market too fast. We have to make sure we give enough time and resources to our creators to they can reach the potential in their games. This time, they were very close to excellence, but not quite there.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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