Pokémon Brilliant Diamond And Shining Pearl TM Locations: All TMs And Where To Find Them

technical-machine-tm-image

A Technical Machine (TM) can teach your Pokémon new moves that they would otherwise be unable to learn in Pokémon Brilliant Diamond and Pokémon Shining Pearl, and we have listed their locations across the Sinnoh region.

As with the original Nintendo DS games (and those that came before Pokémon Black and Pokémon White), TMs are single-use items meaning that they can only be used once before they break. It wasn’t until Generation V that the change was made to allow players to use them an unlimited number of times.

We have prepared the following list to help you hunt them out, naming all of the moves taught by the TMs and their locations.

Pokémon Brilliant Diamond and Pokémon Shining Pearl are now available exclusively for Nintendo Switch worldwide.

List of Pokémon Brilliant Diamond and Pokémon Shining Pearl TM Locations

TM NumberTM NameTypeEffectLocation
TM01Focus PunchFightingThe user focuses its mind before launching a punch. This move fails if the user is hit before it is used.Oreburgh Gate or Grand Underground
TM02Dragon ClawDragonThe user slashes the target with huge sharp claws.Mt. Coronet or Grand Underground
TM03Water PulseWaterThe user attacks the target with a pulsing blast of water. This may also confuse the target.Ravaged Path or Grand Underground
TM04Calm MindPsychicThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.Grand Underground or Battle Park
TM05RoarNormalThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.Route 212 or Grand Underground
TM06ToxicPoisonA move that leaves the target badly poisoned. Its poison damage worsens every turn.Route 212, Battle Park or Grand Underground
TM07HailIceThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.Route 212, Route 217 or Grand Underground
TM08Bulk UpFightingThe user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.Battle Park or Grand Underground
TM09Bullet SeedGrassThe user forcefully shoots seeds at the target two to five times in a row.Route 204 or Grand Underground
TM10Work UpNormalThe user is roused, and its Attack and Sp. Atk stats increase.Jubilife City, Veilstone City or Grand Underground
TM11Sunny DayFireThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.Route 212 or Grand Underground
TM12TauntDarkThe target is taunted into a rage that allows it to use only attack moves for three turns.Route 211 or Grand Underground
TM13Ice BeamIceThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.Route 216, Veilstone City or Grand Underground
TM14BlizzardIceA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.Lake Acuity, Veilstone City or Grand Underground
TM15Hyper BeamNormalThe target is attacked with a powerful beam. The user can’t move on the next turn.Veilstone City or Grand Underground
TM16Light ScreenPsychicA wondrous wall of light is put up to reduce damage from special attacks for five turns.Veilstone City or Grand Underground
TM17ProtectNormalThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.Veilstone City or Grand Underground
TM18Rain DanceWaterThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.Route 212, Route 223 or Grand Underground
TM19Giga DrainGrassA nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.Route 209 or Grand Underground
TM20SafeguardNormalThe user creates a protective field that prevents status conditions for five turns.Veilstone City or Grand Underground
TM21Dazzling GleamFairyThe user damages opposing Pokémon by emitting a powerful flash.Galactic Warehouse, Veilstone City or Grand Underground
TM22Solar BeamGrassIn this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.Veilstone City or Grand Underground
TM23Iron TailSteelThe target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.Iron Island or Grand Underground
TM24ThunderboltElectricA strong electric blast crashes down on the target. This may also leave the target with paralysis.Valley Windworks, Veilstone City or Grand Underground
TM25ThunderElectricA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.Lake Valor, Veilstone City or Grand Underground
TM26EarthquakeGroundThe user sets off an earthquake that strikes every Pokémon around it.Wayward Cave, Battle Park or Grand Underground
TM27Low SweepFightingThe user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.Lost Tower, Veilstone City or Grand Underground
TM28DigGroundThe user burrows into the ground, then attacks on the next turn.Ruins Maniac’s Cave or Grand Underground
TM29PsychicPsychicThe target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.Route 211, Veilstone City or Grand Underground
TM30Shadow BallGhostThe user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.Route 210, Battle Park or Grand Underground
TM31Brick BreakFightingThe user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.Oreburgh Gate, Battle Park or Grand Underground
TM32Double TeamNormalBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.Wayward Cave, Veilstone City or Grand Underground
TM33ReflectPsychicA wondrous wall of light is put up to reduce damage from physical attacks for five turns.Veilstone City or Grand Underground
TM34Shock WaveElectricThe user strikes the target with a quick jolt of electricity. This attack never misses.Route 215 or Grand Underground
TM35FlamethrowerFireThe target is scorched with an intense blast of fire. This may also leave the target with a burn.Fuego Ironworks, Veilstone City or Grand Underground
TM36Sludge BombPoisonUnsanitary sludge is hurled at the target. This may also poison the target.Galactic Warehouse, Battle Park or Grand Underground
TM37SandstormRockA five-turn sandstorm is summoned to hurt all combatants except Rock, Ground and Steel types. It raises the Sp. Def stat of Rock types.Route 212, Route 228 or Grand Underground
TM38Fire BlastFireThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.Lake Verity, Veilstone City or Grand Underground
TM39Rock TombRockBoulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.Ravaged Path or Grand Underground
TM40Aerial AceFlyingThe user confounds the target with speed, then slashes. This attack never misses.Route 213, Battle Park or Grand Underground
TM41TormentDarkThe user torments and enrages the target, making it incapable of using the same move twice in a row.Victory Road or Grand Underground
TM42FacadeNormalThis attack move doubles its power if the user is poisoned, burned or paralysed.Survival Area or Grand Underground
TM43Volt SwitchElectricAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.Amity Square or Grand Underground
TM44RestPsychicThe user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.Veilstone City or Grand Underground
TM45AttractNormalIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.Amity Square, Battle Park or Grand Underground
TM46ThiefDarkThe user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.Eterna City or Grand Underground
TM47Steel WingSteelThe target is hit with wings of steel. This may also raise the user’s Defense stat.Route 209 or Grand Underground
TM48Skill SwapPsychicThe user employs its psychic power to exchange Abilities with the target.Canalave City or Grand Underground
TM49ScaldWaterThe user shoots boiling hot water at its target. This may also leave the target with a burn.Grand Underground
TM50OverheatFireThe user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.Stark Mountain or Grand Underground
TM51RoostFlyingThe user lands and rests its body. This move restores the user’s HP by up to half of its max HP.Route 210 or Grand Underground
TM52Focus BlastFightingThe user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.Veilstone City or Grand Underground
TM53Energy BallGrassThe user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.Route 226, Battle Park or Grand Underground
TM54False SwipeNormalA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.Veilstone City or Grand Underground
TM55BrineWaterIf the target’s HP is half or less, this attack will hit with double the power.Pastoria City or Grand Underground
TM56FlingDarkThe user flings its held item at the target to attack. This move’s power and effects depend on the item.Route 222 or Grand Underground
TM57Charge BeamElectricThe user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.Sunyshore City or Grand Underground
TM58EndureNormalThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.Veilstone City or Grand Underground
TM59Dragon PulseDragonThe target is attacked with a shock wave generated by the user’s gaping mouth.Victory Road, Battle Park or Grand Underground
TM60Drain PunchFightingAn energy-draining punch. The user’s HP is restored by half the damage taken by the target.Veilstone City or Grand Underground
TM61Will-O-WispFireThe user shoots a sinister flame at the target to inflict a burn.Battle Park or Grand Underground
TM62Bug BuzzBugThe user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.Route 212 or Grand Underground
TM63Nasty PlotDarkThe user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.Veilstone City or Grand Underground
TM64ExplosionNormalThe user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.Grand Underground
TM65Shadow ClawGhostThe user slashes with a sharp claw made from shadows. Critical hits land more easily.Hearthome City or Grand Underground
TM66PaybackDarkThe user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.Route 215 or Grand Underground
TM67RecycleNormalThe user recycles a held item that has been used in battle so it can be used again.Eterna City or Grand Underground
TM68Giga ImpactNormalThe user charges at the target using every bit of its power. The user can’t move on the next turn.Veilstone City or Grand Underground
TM69Rock PolishRockThe user polishes its body to reduce drag. This sharply raises the Speed stat.Mr. Coronet or Grand Underground
TM70FlashNormalThe user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.Oreburgh Gate, Veilstone City or Grand Underground
TM71Stone EdgeRockThe user stabs the target from below with sharpened stones. Critical hits land more easily.Victory Road, Battle Park or Grand Underground
TM72AvalancheIceThe power of this attack move is doubled if the user has been hurt by the target in the same turn.Snowpoint City or Grand Underground
TM73Thunder WaveElectricThe user launches a weak jolt of electricity that paralysed the target.Battle Park or Grand Underground
TM74Gyro BallSteelThe user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. Veilstone City or Grand Underground
TM75Swords DanceNormalA frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.Veilstone City or Grand Underground
TM76Stealth RockRockThe user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.Oreburgh City or Grand Underground
TM77Psych UpNormalThe user hypnotises itself into copying any stat change made by the targetRoute 211 or Grand Underground
TM78SnarlDarkThe user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.Route 204 or Grand Underground
TM79Dark PulseDarkThe user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.Victory Road or Grand Underground
TM80Rock SlideRockLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.Mt. Coronet or Grand Underground
TM81X-ScissorBugThe user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.Route 221, Battle Park or Grand Underground
TM82Sleep TalkNormalWhile it is asleep, the user randomly uses one of the moves it knows.Eterna Forest or Grand Underground
TM83BulldozeGroundThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.Veilstone City or Grand Underground
TM84Poison JabPoisonThe target is stabbed with a tentacle, arm or the like steeped in poison. This may also poison the target.Route 212 or Grand Underground
TM85Dream EaterPsychicThe user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.Hotel Grand Lake or Grand Underground
TM86Grass KnotGrassThe user snares the target with grass and trips it. The heavier the target, the greater the move’s power. Eterna City or Grand Underground
TM87SwaggerNormalThe user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.Route 212 or Grand Underground
TM88PluckFlyingThe user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.Floaroma Town or Grand Underground
TM89U-turnBugAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.Canalave City, Veilstone City or Grand Underground
TM90SubstituteNormalThe user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. Old Chateau, Veilstone City or Grand Underground
TM91Flash CannonSteelThe user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.Canalave City or Grand Underground
TM92Trick RoomPsychicThe user creates a bizarre area in which slower Pokémon get to move first for five turns.Route 213 or Grand Underground
TM93CutNormalThe target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.Eterna City, Battle Park or Grand Underground
TM94FlyFlyingThe user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.Galactic Warehouse, Battle Park or Grand Underground
TM95SurfWaterThe user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.Celestic Town, Battle Park or Grand Underground
TM96StrengthNormalThe target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.Lost Tower, Battle Park or Grand Underground
TM97DefogFlyingA strong wind blows away the target’s barriers, such as Reflect or Light Screen, and lowers their evasiveness. It’s also one of the Pokétch’s hidden moves.Great Marsh, Battle Park or Grand Underground
TM98Rock SmashFightThe user attacks with a punch that may lower the target’s Defense state. It’s also one of the Pokétch’s hidden moves.Oreburgh Gate, Battle Park or Grand Underground
TM99WaterfallWaterThe user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.Sunyshore City, Battle Park or Grand Underground
TM100Rock ClimbNormalA charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.Hotel Grand Lake
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