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Nintendo’s Kensuke Tanabe has shared his dislike of tutorials, notably indicating why many of the games that he has worked on don’t unnecessarily lead players by the hand in their opening hours.

He draws inspiration from “the older generation of games”, where players needn’t be troubled by such instances due to how carefully crafted the experience had been by the designers for the player to discover everything for themselves.

“Personally, I really, really detest tutorials”, Tanabe revealed to USgamer. “When I pick up a game, I want to play it! So when a game is holding my hand, telling me ‘Hey, do this,’ and ‘Hey, do that,’ I’m like, will you just let me play already!?’

“For games that I’m working on, I do not want to include tutorials. Think back to the older generation of games — those games did not include tutorials. It could be because some of those games were really simple, but, players would learn the control scheme, they would learn what to do and how to do it, and all of that was very carefully calculated by the designers.

“I believe the addition text-based tutorials really is just a way for the developer to work around having to put in the work necessary to create a game that doesn’t need that tutorial in the first place.”

Alex Seedhouse

Alex Seedhouse

After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.