Nintendo discuss their evolving approach to HD development

splatoon-artwork

Nintendo have been honest about how they had underestimated the scale necessary for HD software development, with legendary designer Shigeru Miyamoto even revealing that the industry shifted toward it years earlier than the company had expected.

It’s taken time for them to establish their internal processes, streamlined further by merging their console and portable development teams. That concerted effort has allowed them to now enter their stride and, in a wider interview about Splatoon’s development, Nintendo EAD general manager Katsuya Eguchi discusses how their approach has evolved over the course of working with Wii U.

“As you say, HD development tends to need a lot more people due to the higher standards required,” Eguchi began in his response to EDGE in their latest issue. “The question of how to secure the necessary programmers and designers is one common to all companies in the industry, and everyone has to find ways of dealing with it. For example, if you increase the number of staff, there will be a greater difference in skill levels between them, which makes managing quality control extremely important.

“However, what’s really critical is making sure that this increased number of staff aren’t doing any unnecessary work. It hurts to imagine just how many people’s work would be wasted if we had to redo something. Being able to judge what needs to be done is the key to making sure that people and time are not wasted. This applies not only to decisions about specific features after development has started, but also to the starting point itself – what kind of new game to make, for example. That is critical, and getting it wrong runs the risk of the whole project amounting to nothing.

“It’s normal that, when a company decides what to start developing, the opinions of the people at the top of the organisation are given the most weight. It makes sense because the people in those roles have had a lot of experience and success stories. However, Nintendo is an entertainment company, and good ideas for entertainment can come from anywhere… Young people are also more sensitive to new trends, developments and technologies that are appearing. We are trying to use the opinions of this younger generation even at the start of a project.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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  1. Cool

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