Nintendo delivering two GDC Europe developer sessions

gdc-europe-2013

With Nintendo of Europe having confirmed their attendance at GDC Europe, the Platinum Sponsor has shared details regarding their two sessions in which the company will seek to entice further indie support for Wii U.

Attendees can speak to Nintendo to learn about self-publishing on Nintendo eShop, with registered developers benefiting from the freedom to sell their games in a way that suits their business – with no concept approval process, the freedom to set the price and release date, and without a sales threshold.

GDC Europe takes place between August 19th – 21st in Cologne, Germany, with developers able to register their interest at http://wiiu-developers.nintendo.com.

At the conference, Nintendo will host two different sessions:

Application Development with HTML and Java Script for Wii U
Monday 19th August, from 13:00 – 14:00
Speakers: Martin Buchholz (NOE), Svyetoslav Pidgornyy (NOE)
“Highlighting the way that developers can quickly develop Wii U software using Nintendo Web Framework.”

Unity, Wii U and You
Tuesday 20th August, 13:00 – 14:00
Speakers: Wayne Johnson (Unity), James Steele (NOE)
“Focusing on the benefits for developers through Nintendo’s collaboration with Unity, demonstrating the technical advantages of using Unity and the process of getting your title published on Wii U.

“Developers who visit the stand will also be able to learn about how to develop using the libraries available to them as registered developers for Wii U, such as Nintendo Web Framework, which allows software to be developed through common Web technologies such as HTML5, JavaScript and CSS. In addition there is Unity, which is a fast and easy-to-use development environment that is used by over 2 million developers, and features sophisticated technology including 3D graphic functionality, animation, AI, scripts and FX. Both libraries give indie developers the chance to utilise Wii U features such as the Wii U GamePad and Wii Remote controllers for a unique gameplay experience.”

Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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