Monster Hunter 4 Ultimate Interview Touches On Gameplay Design Decisions

Capcom has shared an exclusive interview with Monster Hunter 4 Ultimate director Kaname Fujioka and lead designer Yuya Tokuda, which largely discusses gameplay design decisions.

That sees the conversation touch on topics such as how monsters are designed, which was the most fun to design, and how they decided to introduce mounting as a new core feature, as well as which language the Diva uses while singing and the creation process behind the flagship monster.

Monster Hunter 4 Ultimate is available exclusively for Nintendo 3DS worldwide, and is currently discounted on the Nintendo eShop in Europe until 7th January 2016.

Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

Leave a Reply

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.