Monolith Soft have shared open-world experience with Zelda Wii U developers

zelda-wii-u

Monolith Soft have wrapped up development on Xenoblade Chronicles X, and have shared their experiences in building such a vast open world internally with Nintendo.

That will inevitably help with any similar projects, but already bears relation to the direction being taken with The Legend of Zelda Wii U.

“So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered,” Nintendo SPD director Genki Yokota shared with Game Informer.

“When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.”

Asked as to whether they could support Zelda Wii U’s development, Monolith Soft’s Tetsuya Takahashi responded: “I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.”

Monolith Soft had previously helped develop Wii’s The Legend of Zelda: Skyward Sword, which saw release in November 2011.

Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

Leave a Reply

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.