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Whilst now entering its stride, the Nintendo 3DS had a faltered start when it launched worldwide last year.

With the handheld remaining atop Japan’s weekly chart for best-selling hardware, Shigeru Miyamoto still laments a point at which it success looked decidedly uncertain.

“When we launched the 3DS hardware we didn’t have Super Mario 3D Land, we didn’t have Mario Kart 7, we didn’t have Kid Icarus: Uprising,” he explained to EDGE.

Nintendo had aimed to have such titles available at launch, yet production schedules readily fell behind meaning that they weren’t able to be completed in time.

“We were striving to have all of these ready for the launch, but we weren’t able to deliver them at that time,” he continued.

“We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware.”

Author
Alex Seedhouse

Alex Seedhouse

After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.