Miyamoto explains Mario’s chubby nature

Legendary game designer Shigeru Miyamoto has discussed Mario’s portly physique during the latest edition of Iwata Asks, that focuses on recent Nintendo 3DS release Steel Diver no less.

Miyamoto explained that his less than athletic appearance was a necessity to ensure the technology in the Nintendo Entertainment System (NES) was able to detect when the player stumbled into walls.

“The reason Mario is a plump shape is because gaming devices at that time could only read collisions between square boxes, not because I wanted to make him cute,” Miyamoto reveals.

“His design turned out like that because I adjusted for the capabilities of the gaming device of the day. For example, resolution was low, so I made his face big. But today’s game consoles can handle collisions with round or irregular shapes.”

So, there you have it!

Alex Seedhouse
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.
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