Miyamoto discusses lack of “robust” Wii U software line-up

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Shigeru Miyamoto has discussed why the Wii U’s software line-up has so far been lacking.

Reasoning that it has taken time for Nintendo to create compelling ways to use the Wii U GamePad, he shared his regret that Pikmin 3 wasn’t ready nearer launch.

“If you look back at the launch of Wii, we were able to prepare a game like Wii Sports, which at the time was clearly a new game, and launch that alongside a Zelda game,” Miyamoto began, during an interview with TIME. “With the Wii U, we took a similar approach by launching Nintendo Land as well as a Mario game – though we’re working on Zelda for Wii U, that’s going to take us a little big longer.”

He continued, “From my perspective, I think ideally it would have been nice if we’d been able to release Pikmin 3 closer to launch, but the Wii U – though it shares the Wii name – is obviously a brand new system, with new chips and graphical capabilities.

“It can do a lot more, and in the process of developing a lot of the features and functionality, the resources required to best utilise those features drew on some of the same resources that might have been spent developing games, thus we weren’t able to bring quite as robust a line-up initially.

“At the same time, we still have new things to learn about how to leverage the features and functionalities of Wii U in ways that create fun and interesting new ways to play, including new gameplay systems. As we become even more familiar with the hardware, we’ll be able to do more from a software standpoint. That’s an area we’re currently devoting resources to.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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