Iwata: Core gamers to be the focus of Wii U strategy

Nintendo will return their attention to core gamers, Satoru Iwata has commented, admitting that they neglected the audience within the early stages of the Wii’s lifecycle.

Speaking to investors he explained that whilst they had expanded the market with the Wii and Nintendo DS, the casual gamers that they attracted not buying enough software as the years progressed.

As a result, the Wii U will once again primarily capture the core market before diversifying to appeal to the casual players.

Such strategy has been used with the Nintendo 3DS, which is now seeing renewed success.

“If you ask us whether everything Nintendo has done was right or whether we would use the same tactics if the company’s policy or strategy remains the same, there are issues to overcome,” he admitted.

“For example, the Wii was able to reach a large number of new consumers who had never played games before by bringing hands-on experiences with its Wii Sports and Wii Fit. However, we could not adequately create the situation that such new consumers played games frequently or for long, consistent periods. As a result, we could not sustain a good level of profit.

“Moreover, regrettably, what we prioritized in order to reach out to the new audience was a bit too far from what we prioritized for those who play games as their hobby. Consequently, we presume some people felt that the Wii was not a game system for them or they were not willing to play with the Wii even though some compelling games had been released… Once consumers have a notion that ‘this system is not for us,’ we have learned that it is extremely difficult to change their perceptions later.

“Therefore, in promoting the Nintendo 3DS and the Wii U, we have announced that we would like ‘width’ and ‘depth’ to coexist. With the Nintendo DS and the Wii, the approach of ‘width’ was well accepted by many people; however, what we did in terms of ‘depth’ was not satisfactory for some consumers. This time, we would like consumers to be satisfied in both aspects.

“In order to do so, we started to work on the ‘depth’ aspect first, and the current and existing software you can see for the Nintendo 3DS is based on that idea. In the future, the approach will evolve. By exploring the development both from width and depth standpoints, it is our intention to satisfy a wider audience with one gaming platform.

“Our approach for the Wii U is basically the same. By doing so continuously, we are expecting that the number of game users per household will increase and as the gaming population increases, we believe we can create a sustainable video game market. We would like to materialize what I have said for both the Nintendo 3DS and the Wii U in the future.”

[Thanks CVG]

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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