Itagaki encountered “cultural differences” with Nintendo over Devil’s Third

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Devil’s Third re-emerging as a Wii U exclusive was one of many surprises at E3 2014, and the game’s revered creator Tomonobu Itagaki has discussed his experiences working with Nintendo.

He observed “cultural differences” between the way that he and Nintendo approach development, resulting in him appreciating the value of their methods and learning from them. Itagaki shared his understanding that people may be surprised that, as such a violent game, Devil’s Third is releasing on a Nintendo console, but the company have barely requested any alterations.

“There are also cultural differences between the way that I’ve worked and the way Nintendo works, which is when it comes down to the basic grammar of games, the method of game creation and so we certainly fought some, but I think that I saw the value in a lot of the ways that they do things and learned a great amount,” Itagaki explained to Polygon.

“Now this is close to a trade secret so I can’t say too much, but I feel like I learned the most fundamental meaning of what it means to push a button. When you tell someone, ‘Push the A button,’ there’s a wealth of information there. And I feel like all of us who have worked on this project, as a result, have grown a bit.

“Personally, I feel like the future is going to be made by the gamers themselves. I think a lot of people might have been surprised that such a violent game was going to be released on a Nintendo platform, but I think that you can say, from a certain perspective, things are getting interesting for Nintendo as well, making these kinds of choices.

“(90% of the game has stayed the same, but) that other 10 percent I think really has been flavoured by this cooperation with Nintendo. Now, as I’m sure you’re aware, Japan is a small country in terms of landmass, but it still has an amazing concentration of lots of different cultures within it, and I think that Nintendo culture is one of those, and I had this opportunity to learn about Nintendo culture through the years working with them.”

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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