Hive Jump Nears Wii U Release


Keep your blasters at the ready, as Graphite Lab has assured everyone that Hive Jump is steadily nearing release on Wii U.

The sci-fi action platformer had been submitted to Nintendo of America in March but wasn’t approved for release after issues were reported with the game’s build.

Those related to how Hive Jump alerted players when an unused controller became disconnected and, in certain instances, using the HOME Button would result in the game crashing.

These have now been addressed, but the developer has identified more issues that they want to clean up before they re-submit the game to Nintendo.

“Back in March we sent out a celebratory note to all of you that we’d submitted to Nintendo of America for certification. Our review took a little longer than expected because of a few issues regarding our developer registration. However, thanks to the awesome work of some folks at Nintendo those issues got resolved quickly and we went into review in early April,” the developer shared in an update.

“The results from our review were a little bittersweet. We weren’t approved for release. However, the rejection list included only few issues that needed to be corrected to earn approval. We didn’t waste any time. We jumped right on them and began work to get the issues repaired.

“To share a few details, one of the corrections related to how our game alerts players when unused controllers are disconnected from the console during play. Since we support a variety of controllers on Wii U we needed to ensure this process was consistent and compliant with the guidelines. We also got flagged for a few issues relating to how we use the Home Button on the GamePad controller. On some screens, using the Home Button would cause the game to crash.

“Suffice it to say, these weren’t super-fast fixes but our engineering team worked diligently to get those issues repaired. We’re happy to say we’ve now gotten those critical systems fixed and they’ve been tested internally. HOORAH! …right?

“Well, during this testing phase, we’ve uncovered a few more issues that we want to cleaned up before we re-submit. These are important (such as how some UI elements are handled), and while we’ve got the chance, we want to get these issues cleared as well. We’re very hopeful that this re-submission will yield an approval and have us on our way to the eShop!”

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