High Voltage confirm they’re bringing Conduit series to Nintendo 3DS
High Voltage have confirmed that they are developing a Nintendo 3DS iteration in their previously Wii exclusive sci-fi first-person-shooter series, The Conduit.
Whilst still relatively early in development, chief creative officer Eric Nofsinger has revealed that his studio are impressed by the capabilities of the system and are excited to bring the series to Nintendo’s latest handheld.
“We are very much pulling over this engine and this technology on this new hardware. We’re still early,” Nofsinger explains. “The resolution is definitely lower, but the screen real estate is smaller so it balances out. We’ve not had a lot of severe optimisation yet, but we’re going to be able to have something very close to this [Conduit 2] on the 3DS probably by GDC. We’ve got environments from this already up and running around. You can shoot, you can select different weapons and you can see enemies. It runs pretty darn well with full 3D and everything.”
Whilst their Wii exclusive Conduit 2 is still due to release in a few months time, Nofsinger explained that the developer would need to discuss with SEGA whether they will distribute the Nintendo 3DS iteration in the series.
“I would guess that SEGA will be interested,” he continues. “I had a nice conversation just yesterday with their head of artist and repertoire. At DICE, the conference in Vegas that’s coming up, we’ll probably have some more chats.”
High Voltage have been particularly impressed by the capabilities of the Nintendo 3DS, with Nofsinger explaining “We’re very excited about that system and what we’re going to be be able to do on it. The work we’ve done with the Wii, we’re going to have a serious leg up. It’s quite different than developing for the DS and the DSi.”
“Developers like us that have more of a console experience on GameCube and on Wii are going to be able to take advantage of the 3D better and they’re going to be able to do a little bit more with the hardware than people who are coming at it from the straight DS angle and used to doing more 2D, or very limited 3D, kinds of things. There’s nothing like it at all (on 3DS). We can be a shining star on this.”