Grip: Combat Racing Big Ass Update Slams Nintendo Switch Soon

GRIP: Combat Racing Review Screenshot 1

Wired Productions and Caged Element have announced that a new software update for Grip: Combat Racing will soon become available on Nintendo Switch.

This Big Ass Update is the start of the racer’s content roadmap, and overhauls the game’s online lobby and matchmaking systems as well as rebalancing the AI and catch-up system.

There’s more that you can read about the update on the developer’s website, but the highlights are:

  • Lobby overhauled with new simplified voting mechanics and count down timer.
  • Catch-up assistance has been rebalanced and can be toggled during the game’s campaign.
  • AI bots now drive more competitively even when catch-up assistance is turned off.
  • AI bot vehicles are now selected to be comparable to the player’s vehicle.
  • Bug fix for AI bot catch-up in MP games.
  • Resolved issue when displaying split-screen results.
  • “View to a kill” battle arena is now rebalanced and redesigned.
  • “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent instadeath.
  • Improvements to various tracks’ collisions and performance.
  • Fixed issues around vehicle customization.
  • Improved stability for split-screen tournaments.
  • Fixed bug preventing players 3 and 4 selecting vehicles in split-screen.
  • Resolved issue where achievements were incorrectly unlocked when spectating a MP game.
  • Improved calculations for leaderboard statistics.
  • Improved how the player’s overall average speed and position are calculated.
  • Electrical sounds volume is now set correctly.
  • Improved missile targeting when the target is maneuvering hard.
  • Improved missile guidance – missiles now avoid the floor much more often when launching.
  • Vehicles are now allocated correctly to human players in split-screen events or tournaments.

Grip: Combat Racing is now available for Nintendo Switch worldwide.

Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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