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Rockstar Games had once prototyped how Grand Theft Auto V would play on Wii U, before it was presumably snubbed as Nintendo’s latest home console failed to ignite enough consumer excitement.

“Received a tip a while back that GTA was prototyped for Wii U briefly,” Unseen 64’s Liam Robertson shared. “A reliable source, who will probably have me killed for saying this.” He added, “If I remember correctly, it was an earlier version of GTA V… Sat on this for ages, but I don’t have any way to get more from Rockstar, so just gonna put that out there.”

It’s the first that we’ve heard the developer actually put thought behind setting a Wii U version in motion, although it shouldn’t come as too much of a surprise with Rockstar Games co-founder Dan Houser having stated at the time that “everything else is up for consideration” beyond their announced support for Xbox 360 and PlayStation 3.

Even Nintendo of America’s Reggie Fils-Aime had been asked whether the company had been trying to secure the renowned action-adventure game for the console, explaining: “In the end, it is Nintendo’s responsibility to have a large installed base, to have development tools that help the developers and publishers create great content, and essentially create an environment where teams like Rockstar can bring their very best content to our platform, and if we do that hopefully the very best content throughout the entire industry will show up on Wii U.”

Sadly, two years on, that hasn’t really happened.

Alex Seedhouse

Alex Seedhouse

After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.