Freedom Wars Remastered Update 1.4.0 Patch Notes

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Bandai Namco Entertainment has released a software update for Freedom Wars Remastered on Nintendo Switch, which now sees each game on version 1.4.0.

This has addressed multiple bugs, such as unresponsiveness in the Multiplayer Lobby, screen freezing during matching in Private Rooms, enemy characters dropping items that they shouldn’t and certain operations repeating unintentionally.

Freedom Wars Remastered is now available digitally on the Nintendo eShop for Nintendo Switch worldwide.

Freedom Wars Remastered Update Version 1.4.0 Patch Notes

Bug Fixes

  • Unresponsiveness in Multiplayer Lobby

Fixed a bug where players would become unresponsive in the online multiplayer lobby if another player joined after they had set their status to READY but before deployment.
 

  • Screen Freezing During Matching in Private Rooms

Fixed a bug where, under certain conditions, canceling the matching process as the host in a private room would cause the guest’s game screen to freeze.
 

  • Issue with Operation Start Circle

Fixed a bug where multiple players interacting with the same Contribution Start Circle simultaneously in a Co-op Room would prevent them from setting their status to “READY.
 

  • Items Dropping from Enemies That Shouldn’t

Fixed a bug where items that should not drop were appearing as drops when defeating enemy characters.
 

  • No Reinforcements in Contribution Mission

Fixed a bug, when playing online multiplayer a Contribution Mission where enemy reinforcements would not appear, preventing the mission from being completed.
 

  • Inability to Progress Due to Added Sentence for Natalia

Fixed a bug where the screen would darken, preventing progression, when Natalia’s sentence was added in the solitary confinement scene.
 

  • Certain Operations Repeating Unintentionally

Fixed a bug where certain special operations would not disappear from the Contribution list after completion, allowing them to be repeatedly played.
 

  • Equipping Augmentations Beyond Cost Limit

If a player equips an augmentation that exceeds the cost limit, the augmentation will now be automatically unequipped.
 

  • Deadly Sinner Icon

Fixed a bug where the “great criminal” icon displayed above a player’s head was not visible on other players’ screens.
 

  • Ranking Board Update

Fixed a bug where, immediately after transferring to a new panopticon, information regarding city-state status and the ranking board would not update.
 

  • Ally Character Behavior Fix

Fixed a bug during contributions where ally characters would exhibit abnormal behavior while carrying citizens.
 

  • Other Bug Fixes

Various other bug fixes have been applied.

Specification adjustments/changes

  • [Willonite: Minimum Purity] GDPP Value

The GDPP value earned upon delivering the corresponding item has been changed.
 

  • Adjustment to Thorn Gauge Consumption During Revival

When performing a revival by approaching a character, the Thorn Gauge will no longer be consumed.
Note: If the revival is done by shooting thorns from a distance, the Thorn Gauge will still be consumed as before.
 

  • Behavior When Colliding with Obstacles While Carrying Citizens

During contributions, the staggering behavior when colliding with obstacles while carrying citizens has been shortened.
 

  • Attack Hitbox for Heavy Melee [Mimas] [Caliburn] Type Weapons

The attack hitbox for the [Power Attack Charge 1] of the Heavy Melee [Mimas] and [Caliburn] type weapons has been adjusted to ensure that the hitbox now matches the visual appearance of the attack.
 

  • Power Attack Adjustment During Thorn Connection

The system has been fixed so that when performing a power attack while connected to the Thorn with the Heavy Melee, instead of triggering a special attack that couldn’t be charged, a normal attack that can be charged will now occur. Additionally, performing a power attack during a Thorn connection will now cancel the Thorn connection for all weapons.”
 

  • After a successful contribution, the chat was previously unavailable until the result screen.

This has been changed, and chat can now be used during the period between a successful contribution and the result screen.
 

  • Regarding the attack judgment of Dionaea’s [Dragon Beam]

Adjustments have been made to the attack hitbox of the [Dragon Beam] fired by the large Abductor Dionaea.
 

  • Displaying Equipped Items on the Modular Synthesis Screen

On the Modular Synthesis screen, all modules currently equipped on weapons will now display the [E] mark to indicate they are equipped.
 

  • Emote Behavior Changes

Various adjustments have been made to the behavior of emotes, improving their ease of use.”

The following bugs/specifications will be fixed in future updates.

  • Japanese Character Name Input

Character and accessory name entry will be updated to allow input in Japanese (Hiragana, Katakana, and Kanji).
 

  • Critical Multiplier for Mutated Weapons

The critical hits for mutated weapons were occurring at an unintended multiplier, so this will be fixed.
 

  • Damage Display Issue

We plan to fix a bug where the effect was not reflected in the damage display even though a defensive booster was equipped.
 

  • Health Augmentation Issue

We plan to fix a bug where the effects of [Health Enhancement] augmentations are not being properly applied in-game.
 

  • Voice Volume Adjustment

We will adjust the volume balance to improve audibility, as some in-game voices were difficult to hear in certain situations.
 

  • Improved stability

We plan to fix a bug that causes crashes and freezes in certain situations.
 

  • Other Issues

We plan to fix and adjust various other bugs and specifications.

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