Finalists announced for Develop Industry Excellence Awards 2011

Develop have announced the finalists for its highly coveted Develop Industry Excellence Awards 2011, with the victors to be announced at the ceremony on July 20th.

Notable Nintendo-related finalists include Curve Studios in the ‘New Download IP’ category for their WiiWare title Hydroventure, and Eurocom in the ‘Use of a Licence or IP’ category for their successful re-imagining of Goldeneye 007 for Wii.

The full list of finalists, divided between Creativity, Technology & Services and Studio categories, is as follows:

CREATIVITY

NEW IP
Enslaved (Ninja Theory)
Brink (Splash Damage)
Bulletstorm (People Can Fly)
Kinect Sports (Rare)
Kinectimals (Frontier)

NEW DOWNLOAD IP
Amnesia: The Dark Descent (Frictional Games)
Dead Nation (Housemarque)
Hydroventure (Curve Studios)
Limbo (Playdead)
Minecraft (Mojang Specifications)
Tiny Wings (Andreas Illiger)

USE OF A LICENCE OR IP
Angry Birds Rio (Rovio Mobile)
F1 2010 (Codemasters Birmingham)
FIFA Superstars (Playfish)
GoldenEye 007 (Eurocom)
Jenga (NaturalMotion Games)
Michael Jackson: The Experience (Ubisoft Paris)
Mr Men / Little Miss (Digital Goldfish)
Need For Speed Hot Pursuit (Criterion)

VISUAL ARTS
Bulletstorm (People Can Fly)
Crysis 2 (Crytek)
Enslaved (Ninja Theory)
Killzone 3 (Guerrilla Games)
Limbo (Playdead)
MotorStorm Apocalypse (Evolution Studios)
Shogun 2: Total War (The Creative Assembly)

AUDIO ACCOMPLISHMENT
Enslaved (Ninja Theory)
Crysis 2 (Crytek)
DJ Hero 2 (FreeStyleGames)
Fable III (Lionhead)
Kinect Sports (Rare)
Limbo (Playdead)
Papa Sangre (Somethin’ Else)

PUBLISHING HERO
Channel 4
Electronic Arts
Lockwood Publishing
Microsoft
Namco Bandai
SCEE XDEV
Valve

TECHNOLOGY & SERVICES

TECHNICAL INNOVATION
Havok Mobile (Havok)
Kinect (Microsoft Research Cambridge)
Kinect Sports (Rare)
Path of Go AI (Microsoft Research Cambridge)
PlayStation Move (SCEE Vision R&D/User Testing Team/Creative Development Group)
Razor for NGP (SN Systems/SCE R&D)
Unreal Engine (Epic Games)

VISUAL OUTSOURCER
Atomhawk Design
Axis Animation
Cubic Motion
Fireproof Studios
RealtimeUK
Slide
Spov

AUDIO OUTSOURCER
Air Edel
High Score
Media Mill
Nimrod Productions
Richard Jacques
Side UK

SERVICES
Audiomotion
Babel Media
SQS India
Testology
Testronic Labs
Universally Speaking
U-Trax

RECRUITMENT
Amiqus
Aardvark Swift
Avatar Games
Datascope
MPG Universal
OPM Recruitment
Specialmove

TOOLS PROVIDER
Autodesk
Donya Labs
Epic Games
Hansoft
Havok
NaturalMotion
UnityEpic Games

ENGINE
BlitzTech (Blitz Games Studios)
CryEngine 3 (Crytek)
Shiva3D (Stonetrip)
Unity (Unity Technologies)
Unreal Engine 3 (Epic Games)
Vision Game Engine (Trinigy)

STUDIOS

NEW STUDIO
Future Games of London
Mobile Pie
Mojang Specifications
Playdead
Rodeo Games
Ruffian Games
Supermassive Games


MICRO STUDIO
Andreas Illiger
Frictional Games
Mobile Pie
Mojang Specifications
Revolution Software
Rodeo Games
That Game Studio

HANDHELD STUDIO
Erik Svedäng
Exient
Ideaworks Game Studio
NaturalMotion Games
Rovio Mobile
Sports Interactive


BUSINESS DEVELOPMENT
Bigpoint
Blitz Games Studios
Curve Studios
Eutechnyx
Lightning Fish
Mind Candy
nDreams

IN-HOUSE STUDIO
Codemasters Studios
Criterion Games
Media Molecule
PopCap Dublin
Sports Interactive
Traveller’s Tales
Ubisoft France

INDEPENDENT STUDIO
Crytek
Mind Candy
Mojang Specifications
Playdead
Rovio Mobile
Splash Damage
Sumo Digital

Written by
After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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