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Panic Button has stated that DOOM Eternal has been “the most difficult title” that they have ported to Nintendo Switch.

The developer has been responsible for porting Rocket LeagueDOOMWolfenstein II: The New Colossus and Warframe to the portable home console console. But even with that established experience, the “technically demanding” game still proved to be a challenge.

“DOOM Eternal is a technically demanding title,” Panic Button senior producer Cody Nicewarner and lead engineer Travis Archer explained to Nintendo Everything.

“Our starting point, with all the tricks we brought over from previous titles already in place, was comparable to how DOOM (2016) ran without any optimisations. So yes I’d say it was the most difficult title to bring to the Switch.”

The direct sequel to DOOM is set to an all-new pulse-pounding soundtrack composed by Mick Gordon, and will see players return to take their vengeance against the forces of Hell and Heaven as the DOOM Slayer.

Promising to deliver “the ultimate combination of speed and power with the next leap in push-forward, first-person combat,” you will fight across dimensions as you slay the demon hordes with powerful weapons and abilities.

The game will be 18.8GB and comes to the portable home console with optional gyroscopic controls, and a code for the Rip & Tear Pack and DOOM 64 as an early purchase bonus.

DOOM Eternal will release on the Nintendo eShop for Nintendo Switch worldwide on 8th December 2020.

Author
Alex Seedhouse

Alex Seedhouse

After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.