Digital Foundry On How Metroid Prime Redefined The First-Person Action Genre

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Metroid Prime is still revered as a breakaway success for Retro Studios, a landmark accomplishment in successfully transitioning the series into the 3D realm – similar to what Nintendo had achieved with Super Mario 64 and The Legend of Zelda: Ocarina of Time.

Digital Foundry’s John Linneman has examined how the celebrated GameCube classic had redefined the first-person action genre, after memorable adventures on the Nintendo Entertainment System, Game Boy, Super Nintendo Entertainment System, and Game Boy Advance.

Metroid Prime: Federation Force may not have been the 30th anniversary celebration that many had hoped for, but this look back at a turning point for the series – both from a historical perspective and its technical proficiency – proves itself to be a fascinating story.

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After starting out with a Yellow Game Boy and a copy of Donkey Kong Land, Alex once hid in his room to play The Legend of Zelda: Ocarina of Time one Christmas. Now he shares his thoughts on Nintendo Insider, keeping track of everything to do with Nintendo.

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